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Use Zero Point Perspective to Put Things into Perspective!

When you look at an object straight on, you can’t see the other sides with zero point perspective. Just think of the cube. If you look straight at it, you will get a square. It’s the same thing with a cone: you will get a triangle when you look straight at it.

Just to refresh your memory, we have already looked at the various perspectives. You looked at one point perspective all the way up to five point perspective.

Zero point perspective will help you apply what you already know in using the vanishing points of any perspective to give the correct measurements. That is, you will combine zero point perspective with those multiple perspective points you have learned.

Let me explain. Let’s bring up your digital canvas and explore zero point perspective to its fullest!

1. Objects in zero point perspective

As you can only see one side of the object, this means you will need to draw one side of it. We will use the most basic shapes for this: a triangle and a square. Putting them together, you will get a very simple house.

Now, if you look at the house from the front, it looks like a square with a triangle on top. However, if you look at the house from the sides, it simply looks like a square, or a rectangle depending on how long you want to make the house, which is divided in two.

With that in mind, you will need to draw the house in the two instances outlined: the front view and the side view. If possible, draw each instance on separate layers so we can move the shapes around.

Don’t worry; your efforts won’t be in vain! You will use this as a guide to putting in proper perspective!

2. How to link the flat objects

The important concept here to realize is the vertical line. This is the line that links both instances of the front view and the size view. You can try it out for yourself!

Move the two instances of zero point perspective closer to each other. Find the vertical line that links the two instances. It should be easy to move things around when you do each instance on a separate layer.

Just don’t over lap each instance as this will be your starting point for doing objects in perfect perspective!

3. Figuring out the perspective points

The only time you need to use one point perspective is when you want to look underneath or above the object without any regards to what the sides of the object looks likes. If you are doing one point perspective, then you won’t need the vertical line.

However, in order to see both instances of the front and the sides, you will need to use at least two point perspectives.

Anyway, to figure out the correct perspective points, draw the guide lines from the intersecting vertical line and connect them with the corresponding vanishing points.

Next, draw guide lines linking the zero point perspective diagrams to the two vanishing points. Then after that, reflect two additional vanishing points near the vertical line and the horizon. These two new vanishing points should criss-cross one another.

Do you see something emerging already? From there, you should know how the house will look like in perspective.

At this point, all you need to do is match up the zero point perspective correctly. Use everything you know about measuring that we have discussed as well as any guide lines that you think will help you.

4. Reflecting the measurements

Remember how I said that every shape is derived from the cube? Well, now’s your chance to use this concept! Hence, the first step is to actually contain the entire house in a box.

It’ll make it easier.

Divide the box up into the correct measuring points. Split the box in two pieces: one for the bottom of the house and one for the roof of the house. From there, you can get a sense of how the house will fit into the two point perspective.

For me, putting it in a box is optional. I only use when I am really having troubles picturing what a complex object looks in perspective.

When everything is said and done, you will have the house with the right perspective vanishing points. Remember where your digital picture plane will be: make sure the house doesn’t go outside of it or else you’ll begin distorting its shape!

That’s about it! You can make the house as complicated as you like by putting in windows or doors. Regardless, it’ll still use this concept. You just need to put more perspective guide lines in case you get lost!

As you can see, zero point perspective is very useful when you want to place complicated structures in perspective perfectly.

In the end, don’t forget to practice on concepts that you are having challenges in as well as improving on concepts you are strong in as we are starting to build and incorporate them in all your drawings!

No matter how many concepts to build on, your motivation to learn is what will help you out the most in the end!

Return from Zero Point Perspective to Digital Art Techniques.
Return from Zero Point Perspective to the 2d Digital Art Guide.




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